September 8, 2021
Dr. Olivia Mambo Nche, originally from Cameroon, Africa, is interested in instructional technology and innovative ways of teaching programming to young learners. She graduated from the School of Computing at Clemson University with her Ph.D. in Human-Centered Computing in Summer 2021. Her dissertation involved designing and experimenting with a video game aimed at teaching basic programming concepts to K-12 students. […]
May 11, 2021
Michael Payne has been promoted to Lead Data Engineer on the Tickets Data Engineering team at Cirium. Michael will continue to be a contributor on the team but will take on additional responsibilities in people management and team organization. Michael holds a B.S. in Computer Science from the University of Arkansas at Pine Bluff, an M.S. in Computer Science from North Carolina A&T University. He was recruited into the Ph.D. program in Computer Science at Clemson in 2013, where he worked under the direction of Dr. Amy Apon.
March 18, 2021
Smart Home devices like smart lights, thermostats, and doorbells are gaining popularity because of the connected and automated experience they render to their users. This user experience is made possible by collecting and processing data about end-user behaviors. As this data is deemed sensitive and intimate, users tend to demand fine-grained control over their privacy preferences. But are users equipped to exert such a detailed level of control over their Smart Home devices?
HATLab researchers Dr. Bart P. Knijnenburg, Ph.D. student Paritosh Bahirat and Dr. Yangyang He (Alumnus) joined hands with Dr. Martijn Willemsen and Dr. Qizhang (Kevin) Sun from TU Eindhoven’s (Netherlands) Process Tracing Lab to answer this very question.
February 8, 2021
Graduate students Rohith and Roshan Venkatakrishnan, Dr. Sab Babu, and collaborators produced a paper titled, “Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.” In this project the authors built a one-of-a-kind simulation to study how perception-action coordination and motor control affected digital writing, coloring, sketching, tracing, and drawing in VR and real-world situations.